![]() It's incredible just how big of a swing and miss this sequel has been.Įveryone remembers those first few months with Pokémon GO. Without a strong community behind it, there was no one to tell others to get involved. That was its first mistake.ĭuring the conclusion of my review, I stated that "for the game to really shine more needs to be done than duplicating features from its successful older brother," and that "the enchanting community of Wizards Unite is fictitious." Living in the shadow of Niantic's catch 'em all phenomenon, Wizards Unite focused on bringing Pokémon GO players across, instead of making a case as to why "Potterheads" should jump in. That seems to have been the problem from day one, with nothing changing now nearly two years on. Being able to explore the Wizarding World, brew potions and cast spells is exactly what every young muggle dreams of.īut 18 months on, the location-based title began rolling out, and immediately you could see the issues.Īs someone that reviewed Wizards Unite, I was enthralled by the idea initially, but it became very clear that this was more of a Pokémon GO clone than a true Harry Potter experience. In November 2017, it was announced that developer Niantic would take on the IP as its next big follow up to the smash hit that was (and still is) Pokémon GO. ![]() ![]() Of course, there had been plenty of successful games but nothing of note on mobile. Updated: This article considered the game's failure, which has now been confirmed as it's shutting down on January 31st, 2021.Ī decade ago, with the movie release of Harry Potter and the Deathly Hallows: Part 2, the IP was at the peak of its power.Įstimated to be worth $25 billion, the assumption was it would continue an upward trajectory, moving into other mediums and spinoffs films, such as Fantastic Beasts and Where to Find Them. ![]()
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